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Contact

Arista Soh - 3D Artist


aristajem@gmail.com

About

I`m currently residing in Vancouver, BC and am looking for new opportunities in the area. I specialise in Texturing in Mari and Look Development in Vray.

 

Job History:

Texture Artist at Piranha Games (Current)

 

Texture Artist at Waterproof Studios

Generalist TD at Double Negative 

Worked on following Movies:

(Hover over image for specifics on what I did for each show or click to expand) 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Texture Artist and Look Dev at Prime Focus World

Worked on following Movies:

(Hover over image for specifics on what I did for each show or click to expand) 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Texturing at Nerdcorps 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Highlights of Qualifications:

  • Demonstrates great knowledge in colour theory and texturing techniques to create the required maps to produce a wide variety of styles from photorealistic to painterly for a high-resolution pipeline for film production (see website for painterly work)

  • Possesses understanding of shader properties to create photorealistic materials in the look development stages

  • Comfortable working tight deadlines and communicating closely with a team of other modellers, designers and animators

  • Practices attentive and active listening and has the ability to communicate ideas clearly and is open to feedback and changes

  • Consistently strives to expand knowledge base (currently working on a matte painting project) and is self-motivated and detail oriented

 

 

Applicable Knowledge and Skills:

  • Proficiency in using the list of softwares shown below to create the assets shown in my demo reel

  • Ability to apply texture projections from photos onto materials or recreate textures from scratch

  • Experience in UV mapping and optimising UV space

  • Experience in lighting and look development

  • Has traditional painting skills with a strong understanding of color theory and application

  • Eye for detail and good artistic sense

 

 

 

Training received at Think Tank Training Centre

 

  • Specialise in Texturing with Justin Holt as Mentor

  • Look Development

  • Lighting

  • 3D Modeling

  • 3D Sculpting

  • Life Drawing

  • Compositing

  • CryEngine

  • Rigging

  • Animation

 

 

 

Softwares:

Mari

Photoshop

Vray

Maya

Softimage

Topogun

UV layout

Mudbox

Zbrush

Nuke

Adobe Premiere

Adobe After Effects

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