About
I`m currently residing in Vancouver, BC and am looking for new opportunities in the area. I specialise in Texturing in Mari and Look Development in Vray.
Job History:
Texture Artist at Piranha Games (Current)
Texture Artist at Waterproof Studios
Generalist TD at Double Negative
Worked on following Movies:
(Hover over image for specifics on what I did for each show or click to expand)
Texture Artist and Look Dev at Prime Focus World
Worked on following Movies:
(Hover over image for specifics on what I did for each show or click to expand)
Texturing at Nerdcorps
Highlights of Qualifications:
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Demonstrates great knowledge in colour theory and texturing techniques to create the required maps to produce a wide variety of styles from photorealistic to painterly for a high-resolution pipeline for film production (see website for painterly work)
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Possesses understanding of shader properties to create photorealistic materials in the look development stages
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Comfortable working tight deadlines and communicating closely with a team of other modellers, designers and animators
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Practices attentive and active listening and has the ability to communicate ideas clearly and is open to feedback and changes
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Consistently strives to expand knowledge base (currently working on a matte painting project) and is self-motivated and detail oriented
Applicable Knowledge and Skills:
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Proficiency in using the list of softwares shown below to create the assets shown in my demo reel
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Ability to apply texture projections from photos onto materials or recreate textures from scratch
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Experience in UV mapping and optimising UV space
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Experience in lighting and look development
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Has traditional painting skills with a strong understanding of color theory and application
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Eye for detail and good artistic sense
Training received at Think Tank Training Centre
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Specialise in Texturing with Justin Holt as Mentor
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Look Development
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Lighting
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3D Modeling
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3D Sculpting
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Life Drawing
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Compositing
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CryEngine
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Rigging
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Animation
Softwares:
Mari
Photoshop
Vray
Maya
Softimage
Topogun
UV layout
Mudbox
Zbrush
Nuke
Adobe Premiere
Adobe After Effects
Compositing
Modeling and Texturing props Texturing Characters
Textured Buildings, Interiors, furniture, Vehicles, Roads, Decapitated Heads. Digital Doubles, Clothes, Jukebox, cigarette machine, Docks, Diner assets
Textured and Look development: Trip cable and scaffolding
Textured Destructed Concrete Road
Textured Rottweiler
Textured Freya's Castle, Ice Spire, Surrounding mountains
Projections in Mari, High Resolution Character textures, Concept & Mattepainting
o Lookdev in Vray and Projections in Mari,matching materials from client for renders in Vray: Large scale buildings, embellished keycard, airships, High Resolution Door